Hey,
I'm new to using Curvy but I haven't been able to find how one would move a spline in realtime along with a Gameobject. (and if possible, animated)
Example:
I have a crane, with a rope using Curvy, control points are on top of the crane. Moving/rotating the crane will not move my CurvySpline (which is a child).
The Curvyspline gizmo seems to move along but the generated mesh doesn't.
Hierarchy as follows:
Machine
-Crane (has animation)
--CurvySpline
---ControlPoint
---ControlPoint
I've tried just making another Gameobject, attaching a Curvyspline to it and moving the Gameobject. The generated mesh stays put. Can't seem to make my meshes move along their parent..
Is this at all possible? It seems like a no-brainer to have this so I might have just missed it.
Thanks in advance
I'm new to using Curvy but I haven't been able to find how one would move a spline in realtime along with a Gameobject. (and if possible, animated)
Example:
I have a crane, with a rope using Curvy, control points are on top of the crane. Moving/rotating the crane will not move my CurvySpline (which is a child).
The Curvyspline gizmo seems to move along but the generated mesh doesn't.
Hierarchy as follows:
Machine
-Crane (has animation)
--CurvySpline
---ControlPoint
---ControlPoint
I've tried just making another Gameobject, attaching a Curvyspline to it and moving the Gameobject. The generated mesh stays put. Can't seem to make my meshes move along their parent..
Is this at all possible? It seems like a no-brainer to have this so I might have just missed it.
Thanks in advance