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While waiting for version 2.2.0

There is a bug, that creates issues with pooling when using Curvy 2.1.3 (or bellow) with Unity 2017.2.1 (or above).
The bug is fixed in Curvy 2.2.0. This version is not yet available (still under Unity's validation), so in the meantime, here is the bug fix for those who have the issue:

In Assets/Packages/DevTools/Components/ComponentPool.cs
look for
and replace it with
if (m_Settings != null) m_Settings.OnValidate();

Same thing to do in Assets/Packages/DevTools/Components/PrefabPool.cs

Have a nice day.
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