Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Spline+Controller Instantiated at Runtime
#1
I'm having issues trying to get an object to follow a spline, when both the object and the spline are defined during runtime

essentially what happens is:

1. user draws in space (in my case, using vr controllers)
2. points are generated from the user's drawing motion
3. a Spline and mesh are generated from those points
4. an object (with corresponding SplineController) is instantiated, which travels along said curve

I've gotten steps 1-3 to work adequately; I'm having trouble with 4.  The InfiniteTrack example is somewhat useful, but both my Spline and my SplineController are being instantiated at run time -- when I try to assign the Spline to the Controller via script, it doesn't move (even when waiting for initialization before calling Play() ).

I can provide more info or a project file if needed.  Thanks in advance.

-Corey
Reply
#2
Yes, please send me a package to jake<at>fluffyunderware.com.

Thanks
Reply


Possibly Related Threads…
Thread Author Replies Views Last Post
  Root Motion on Spline puddingchomeur 1 3 01-26-2022, 10:12 AM
Last Post: _Aka_
  Spline controller orientation itsGama 4 15 01-24-2022, 06:38 PM
Last Post: _Aka_
  Bend mesh along spline quickytools 1 3 01-11-2022, 09:14 PM
Last Post: _Aka_
  Change Speed on spline linkinballzpokemon 1 10 12-29-2021, 10:58 AM
Last Post: _Aka_

Forum Jump: