06-19-2017, 08:57 PM
Hi,
While optimizing my level editor that uses Curvy, I found out that Vector3's and Vector2's operators, which are heavily used in the Curvy's mesh generation code, are not optimized. The optimized version I came up with saved me tens of milliseconds when refreshing my Curvy Generator.
I created this Unity3d forum thread to explain the optimization, so please take a look at it for more details :
https://forum.unity3d.com/threads/vector...rs.477338/
And also, please support my suggestion ticket so we can hope to see the optimization integrated in Unity3d soon:
https://feedback.unity3d.com/suggestions...-operators
Thanks and have a nice day
While optimizing my level editor that uses Curvy, I found out that Vector3's and Vector2's operators, which are heavily used in the Curvy's mesh generation code, are not optimized. The optimized version I came up with saved me tens of milliseconds when refreshing my Curvy Generator.
I created this Unity3d forum thread to explain the optimization, so please take a look at it for more details :
https://forum.unity3d.com/threads/vector...rs.477338/
And also, please support my suggestion ticket so we can hope to see the optimization integrated in Unity3d soon:
https://feedback.unity3d.com/suggestions...-operators
Thanks and have a nice day
Available for freelance work, feel free to reach out: toolbuddy.net
Please consider leaving a review for Curvy, this helps immensely. Thank you.
Please consider leaving a review for Curvy, this helps immensely. Thank you.