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05-26-2013, 03:08 PM
(This post was last modified: 05-26-2013, 03:10 PM by MattDown.)
Hi, this is great stuff to be able to make a grinding rails game like skateboarding/rollerskating but I need to know something: Are you going to make any updates for this so that placing rails don't take so much time ? Right now it takes a couple of hours to place the gizmo poles for the rails the right way on a rollercoaster model's single curve. An update that snaps the gizmo poles for the rails on model surfaces would save so so so much time. If you know Unity, then you would know what I mean by "snap". You just click a hotkey and the gameobject automatically "snaps" along the surfaces of other gameobjects. Right now your gizmo poles don't allow this making placing rails a lifetime achievement.
Another thing that would be cool would be the ability to add rails that can move along with the model in the game. Like say I wanted to ride a rollercoaster train and be able to grind on those cars on the rollercoaster train as the rollercoaster train is moving. How would I do that part ?
Thanks for an awesome rail system !
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Hi,
(05-26-2013, 03:08 PM)rapid99 Wrote: Hi, this is great stuff to be able to make a grinding rails game like skateboarding/rollerskating but I need to know something: Are you going to make any updates for this so that placing rails don't take so much time ? Right now it takes a couple of hours to place the gizmo poles for the rails the right way on a rollercoaster model's single curve. An update that snaps the gizmo poles for the rails on model surfaces would save so so so much time. If you know Unity, then you would know what I mean by "snap". You just click a hotkey and the gameobject automatically "snaps" along the surfaces of other gameobjects. Right now your gizmo poles don't allow this making placing rails a lifetime achievement.
Well, we made ControlPoints normal GameObjects to allow people to work with them like they would with every other GameObject. So snapping those GameObjects to some surfaces is up to you right now. We might add this in the future as we have more plans in stock that would include this feature, but don't expect this in the next few weeks.
I'm not very familiar with Unity's snapping system, but can't you just add a primitive (perhaps a sphere, maybe just a collider) to the ControlPoints and use the builtin snapping mechanism?
Quote:Another thing that would be cool would be the ability to add rails that can move along with the model in the game. Like say I wanted to ride a rollercoaster train and be able to grind on those cars on the rollercoaster train as the rollercoaster train is moving. How would I do that part ?
You want to walk a model on top of another model that is moving on the rail, right? Could be tricky and how to solve this depends on many parameters. How is the coaster's collision implemented, how is the player's collider working etc? You'll need to experiment.
Quote:Thanks for an awesome rail system !
Curvy is a spline calculation solution, not a rail system - it's up to you what you use it for
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Quote:You want to walk a model on top of another model that is moving on the rail, right? Could be tricky and how to solve this depends on many parameters. How is the coaster's collision implemented, how is the player's collider working etc? You'll need to experiment.
I meant a moving rail. Is it possible ?
Quote:I'm not very familiar with Unity's snapping system, but can't you just add a primitive (perhaps a sphere, maybe just a collider) to the ControlPoints and use the builtin snapping mechanism?
I'll have to try that out. I never thought of that before. Thanks !
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(05-26-2013, 05:35 PM)rapid99 Wrote: I meant a moving rail. Is it possible ?
You mean dynamically change Control Points at runtime? Of course that's possible. Or do you mean something else?
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05-27-2013, 12:05 AM
(This post was last modified: 05-27-2013, 12:08 AM by MattDown.)
Well I meant a moving rail that has control points like say a skateboarder(player) could jump on a moving flat bed truck or train that has a rail to grind on it. How would that be done ?
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(05-27-2013, 12:05 AM)rapid99 Wrote: Well I meant a moving rail that has control points like say a skateboarder(player) could jump on a moving flat bed truck or train that has a rail to grind on it. How would that be done ?
I don't know, you'll have to experiment. As I previously said this could get tricky, but has nothing to do with Curvy in particular.