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Local/World transforms of Control Points
#1
Hi,
With an older version of Curvy I was able to move a player and place Control Points along the way and so create a spline of of their movement.

With the newer version when i try this the player position which are world co-ordinates are then used as the local co-ordinates for the CP. So the subsequent CPs are all offset. I've tried using the unity transform functions to convert between world/local but I'm getting in a total mess. I'm using JS.

Any help would really be appreciated. 

thanks
Nick
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#2
You have several options:

1.) Use CurvySplineSegment.position to set it's world position - works like transforming space manually
2.) Set the spline to (0,0,0) (rotation also to (0,0,0)) - doing so makes CP position equal global position
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