01-17-2017, 08:30 AM
Hi,
With an older version of Curvy I was able to move a player and place Control Points along the way and so create a spline of of their movement.
With the newer version when i try this the player position which are world co-ordinates are then used as the local co-ordinates for the CP. So the subsequent CPs are all offset. I've tried using the unity transform functions to convert between world/local but I'm getting in a total mess. I'm using JS.
Any help would really be appreciated.
thanks
Nick
With an older version of Curvy I was able to move a player and place Control Points along the way and so create a spline of of their movement.
With the newer version when i try this the player position which are world co-ordinates are then used as the local co-ordinates for the CP. So the subsequent CPs are all offset. I've tried using the unity transform functions to convert between world/local but I'm getting in a total mess. I'm using JS.
Any help would really be appreciated.
thanks
Nick