Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
[Question] Going backwards (SplineController)
Hi, I would like to know if there's a way to make the SplineController follow the spline backwards dynamically.

I can see in the Move tab that there's a field named "Speed", but this is a absolute value, for example, if I set it to -1, it's considered 1 instead.
I want be able to change it's direction at runtime, doing so, I would like to tweak this values in a range like -100 and 100.

Speed also switches orientation, so a negative starting value will flip direction. If you want to move backward dynamically, set it to 0, then to a negative value, like:

If you enable IgnoreDirection, orientation won't flip and you're moving backwards.

I've added that to the documentation now.

Possibly Related Threads...
Thread Author Replies Views Last Post
  Working with, around, or against SplineController Livealot 2 424 07-20-2018, 06:45 PM
Last Post: Livealot
  how do I position a splineController on a spline in runtime to an exact position? hawken 8 3,461 01-19-2018, 12:01 PM
Last Post: _Aka_
  Feature request: SplineController.Position as inspector property syscrusher 4 1,897 01-19-2018, 06:00 AM
Last Post: syscrusher
  SplineController questions PETzz 1 1,117 08-16-2017, 06:59 PM
Last Post: Jake

Forum Jump: