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[Question] Going backwards (SplineController)
Hi, I would like to know if there's a way to make the SplineController follow the spline backwards dynamically.

I can see in the Move tab that there's a field named "Speed", but this is a absolute value, for example, if I set it to -1, it's considered 1 instead.
I want be able to change it's direction at runtime, doing so, I would like to tweak this values in a range like -100 and 100.

Speed also switches orientation, so a negative starting value will flip direction. If you want to move backward dynamically, set it to 0, then to a negative value, like:

If you enable IgnoreDirection, orientation won't flip and you're moving backwards.

I've added that to the documentation now.

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