Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
GC.Collect in CurvyGenerator.Update
#1
Hi,

I am getting a little spike in performance every 10 seconds or so from the GC.Collect in CurvyGenerator.Update(). Any ideas how I can minimize this? It's a VR project so any spikes are less than ideal. CurvyGenerator.Update() goes from ~0 ms to ~6.8ms for a single frame.

I am creating an extruded beam that is updated every frame.

Any help would be appreciated.

Thanks,
Mac
Reply


Possibly Related Threads…
Thread Author Replies Views Last Post
  CurvyConnection Update Overhead wingednosering 10 261 10-13-2021, 05:23 PM
Last Post: _Aka_
  Lots of Allocs in Editor Update (Poor Performance in Editor) TdayMFG 4 2,907 02-06-2020, 10:13 PM
Last Post: _Aka_
  Renaming gameObject in scene Locked when there are CurvyGenerator in scene UsernameHed 3 3,128 07-18-2019, 12:02 AM
Last Post: _Aka_
  Move the Create Mesh of a CurvyGenerator Out of the Main Parent UsernameHed 3 3,124 07-08-2019, 06:57 PM
Last Post: _Aka_

Forum Jump: