11-15-2016, 06:37 PM
Hi,
I am getting a little spike in performance every 10 seconds or so from the GC.Collect in CurvyGenerator.Update(). Any ideas how I can minimize this? It's a VR project so any spikes are less than ideal. CurvyGenerator.Update() goes from ~0 ms to ~6.8ms for a single frame.
I am creating an extruded beam that is updated every frame.
Any help would be appreciated.
Thanks,
Mac
I am getting a little spike in performance every 10 seconds or so from the GC.Collect in CurvyGenerator.Update(). Any ideas how I can minimize this? It's a VR project so any spikes are less than ideal. CurvyGenerator.Update() goes from ~0 ms to ~6.8ms for a single frame.
I am creating an extruded beam that is updated every frame.
Any help would be appreciated.
Thanks,
Mac