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GC.Collect in CurvyGenerator.Update

I am getting a little spike in performance every 10 seconds or so from the GC.Collect in CurvyGenerator.Update(). Any ideas how I can minimize this? It's a VR project so any spikes are less than ideal. CurvyGenerator.Update() goes from ~0 ms to ~6.8ms for a single frame.

I am creating an extruded beam that is updated every frame.

Any help would be appreciated.


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