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Shared generator
#1
I don't know if there's something i missed, but it seems like you can't have a single generator applied to several splines.

Say I have a train track and I want a little part of it to animate. I'd split that from the static parts for performance reasons, but now I also have two generators; every time i need to change the way the track looks, i have to change both generators.

Is there any better way around this?
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#2
CG modules use the spline(s) you've set the moment the CG refreshs. Best practise is to disable AutoRefresh and write a script that sets the spline references and then refreshes the CG, then (optionally) calls CreateMesh.SaveToScene() to "detach" the generated meshes.
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