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Generated Mesh Duplicates?
I have a game where I want to generate multiple meshes with based user entered spline data.  Is it possible to duplicate the generated mesh from a CreateMesh, CGMeshResource or generator object in a way that makes the mesh work independently of the Curvy Generator?   If so how?
Disregard.  I figured it out. The answer was right in front of me in the InfiniteTrack.cs buildGenerator() method.

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