Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Generated Mesh Duplicates?
#1
I have a game where I want to generate multiple meshes with based user entered spline data.  Is it possible to duplicate the generated mesh from a CreateMesh, CGMeshResource or generator object in a way that makes the mesh work independently of the Curvy Generator?   If so how?
Reply
#2
Disregard.  I figured it out. The answer was right in front of me in the InfiniteTrack.cs buildGenerator() method.
Reply


Possibly Related Threads…
Thread Author Replies Views Last Post
  Adjust radius of generated mesh via script? Shackman 1 3 03-26-2024, 01:12 PM
Last Post: _Aka_
  Not seeing mesh extended after following YT PaulM 1 3 02-02-2024, 12:01 PM
Last Post: _Aka_
  Trigger Zones along Spline Mesh dlees9191 1 5 01-05-2024, 10:18 AM
Last Post: _Aka_
  Get spline from generated mesh beartrox 1 5 11-27-2023, 12:30 PM
Last Post: _Aka_

Forum Jump: