Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
access to Path Range
#1
Hi! I'm a new user to Curvy and am really enjoying it!

How would I programmatically modify the "Range" parameter in the Build Shape Extrusion script? I was expecting to find something like...

    GetComponent<FluffyUnderware.Curvy.Generator.Modules.BuildShapeExtrusion>().range

Also, is there a way to read to the position of an object that is attached to a spline via a Spline Controller? Something like:

    GetComponent<SplineController>().Position

Thanks,
J.
Reply
#2
Ok, I think I figured a few things out after spending bit more time with the API docs. "From" is essentially from where "Range" is derived.


This code does mostly what I want:



newPosition = splineControlled.GetComponent<SplineController> ().RelativePosition;

GetComponent<FluffyUnderware.Curvy.Generator.Modules.BuildShapeExtrusion> ().From = newPosition;


I'm trying to create a "reverse trail renderer" where the trail draws ahead of the spline controlled object. I was hoping to just connect the position of the spline controlled object to the From attribute, but the above code doesn't keep the generated mesh in sync with the spline controlled object; they meet-up about every third or fourth CP, but then the generated mesh races ahead.

I'm guessing this is an interpolation issue?
Reply
#3
I think I figured it out. Here is my working code if anyone wants to do something similar:

        public GameObject splineControllerObject;
        public float controllerPosition = 0;

        void LateUpdate () {
                float position = splineControllerObject.GetComponent<SplineController> ().Position;
                float length = splineControllerObject.GetComponent<SplineController> ().Length;
                controllerPosition = position / length;
                GetComponent<FluffyUnderware.Curvy.Generator.Modules.BuildShapeExtrusion> ().From = controllerPosition;
        }
Reply


Possibly Related Threads...
Thread Author Replies Views Last Post
  Generator Shape Extrusion Range/Lenght precision UsernameHed 3 309 07-10-2019, 10:21 AM
Last Post: _Aka_
  Path not as smooth as spline jawadkhan.9026 3 481 06-12-2019, 11:19 AM
Last Post: _Aka_
  How can I make the path visible in game? PretzelStudios 4 501 06-02-2019, 09:01 PM
Last Post: _Aka_
  Find if object is on spline path nciofi 1 1,241 07-10-2018, 09:23 AM
Last Post: _Aka_

Forum Jump: