Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
GetComponent<SplineController>() doesn't work? [SOLVED]
Hello, I've finally updated Curvy in my project which means replacing the deprecated FollowSpline with SplineController. I'm trying to call the SplineController script in a GO from another script in that GO. But haven't figured out how to properly do it.
For now I'd be happy to just be able to Activate the script when I trigger it.

What would be the correct way of activating this script, if GetComponent<SplineController>() isn't going to work?

Hah... always the way. I found the answer minutes after asking the question...
using FluffyUnderware.Curvy.Controllers;


Possibly Related Threads…
Thread Author Replies Views Last Post
  Collider doesn't get created by the CreateMesh Module pako88 5 10 12-26-2023, 11:13 AM
Last Post: _Aka_
  GUILayout.TextField:s dont work with CurveySplines Mike Danielsson 6 12 09-01-2023, 03:38 PM
Last Post: _Aka_
Thumbs Up Assembly Definitions (Solved) lacota 3 6 06-01-2023, 11:04 AM
Last Post: _Aka_
Question How to modify Example 12 to work bi-directionally and more than 2 connected splines Mambosa 3 17 11-29-2022, 06:59 PM
Last Post: _Aka_

Forum Jump: