Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Spawning Controller Prefab with Matched Spline Prefab Using Pool Manager
#11
It is hard to understand your reply. Because i'm not very good with English Blush . But as i understand it, i did some changes. Instead of using prefab splines, I created a GameObject named Splines and put the splines in it. Then i assigned them to curvySpline which is in trigger script. And it is working on mobile now. Thank you for your help. Here is my final solution:

   
Reply


Possibly Related Threads…
Thread Author Replies Views Last Post
  Left-right movement, and spline follow shihaya 3 5 07-12-2024, 12:50 PM
Last Post: _Aka_
  How to start volume spots at the end of spline instead of front j95677 1 3 07-07-2024, 04:58 AM
Last Post: _Aka_
  How to get length starting from one spline to connected nth spline Dragon-3623 1 2 05-14-2024, 04:52 PM
Last Post: _Aka_
  Set Volume to the Volume Controller at Runtime pako88 2 11 04-08-2024, 03:26 PM
Last Post: _Aka_

Forum Jump: