02-06-2016, 02:12 AM
Hi Jake,
today I tried laying some splines by a geo plan. The geo plan info based of absolute and relative positions.
I just move the cam to the required position and created some splines. Then simply move the Control Points to it's absolute world position based on the geo map.
Unfortunately all splines are created relative to the cam position x,y and z. For sure it's possible to remove the Spline Go to 0,0,0 and recalculate allĀ Control Points by hand,
but that's a lot hand made work. And on mistake it must be done start again, or hoping that Unity does not trash the positions on Undo.
I would really love to have a preferences option to create a Spline strictly at position 0,0,0.
By creating a spline as usual, it will recalculate the origin to 0,0,0 and Control Points to it's real World Position.
Regards,
Roger
today I tried laying some splines by a geo plan. The geo plan info based of absolute and relative positions.
I just move the cam to the required position and created some splines. Then simply move the Control Points to it's absolute world position based on the geo map.
Unfortunately all splines are created relative to the cam position x,y and z. For sure it's possible to remove the Spline Go to 0,0,0 and recalculate allĀ Control Points by hand,
but that's a lot hand made work. And on mistake it must be done start again, or hoping that Unity does not trash the positions on Undo.
I would really love to have a preferences option to create a Spline strictly at position 0,0,0.
By creating a spline as usual, it will recalculate the origin to 0,0,0 and Control Points to it's real World Position.
Regards,
Roger
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