01-20-2016, 07:43 PM
(This post was last modified: 01-24-2016, 02:05 AM by Trainzland.)
Hi,
Connections are the important points of a spline system. I like to have additional fields and game objects on a Connection-Point to define by my self.
Is there a way to add field currently without destroying them with the next update of curvy, or reload scene, play/stop?
If yes, how this can be technically solved?
Edit:
Another cool feature would be to have a user Callback/Event/etc directly after a Connection has been created by Curvy.
This is very useful to done some tasks directly. Adding triggers, game object or scrips or whatever.
Thank you.
Similar like this..
Connections are the important points of a spline system. I like to have additional fields and game objects on a Connection-Point to define by my self.
Is there a way to add field currently without destroying them with the next update of curvy, or reload scene, play/stop?
If yes, how this can be technically solved?
Edit:
Another cool feature would be to have a user Callback/Event/etc directly after a Connection has been created by Curvy.
This is very useful to done some tasks directly. Adding triggers, game object or scrips or whatever.
Thank you.
Similar like this..
![[Image: a1.jpg]](http://www.cabo.de/check/bugs/a1.jpg)
(Henry Ford) Each hour more of searching is each hour less of your live time.