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Wheeled physics vehicles using curvy as path controller
#1
Hi fluffy team,

First, I would like to say you that Curvy seems very powerful.
Secondly, I can post my write my first thread since I completed my registration process...(see my contact form written before)
I need to simulate a convoy of 4 vehicles at least and make some cinematic scenes with it. Since I am not a developper (I am CG artist using 3dsmax), I would prefer to use spline as path that drives these vehicles but of course I would like also to use their Unity 5 standard car physics behavior, so their wheels should roll and steer according to the path direction.
Is it possible to get this result without coding using Curvy ?

In advance, thanks for your answer, I wish a happy new year...

hlx
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#2
Oops, read your mail first Wink
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