Posts: 2
Threads: 1
Joined: Dec 2015
Hello,
I want to use Curvy inside a Windows Store App. Imported Curvy into a new Unity 5.3.1 project On Windows 10 and it doesn't build (Phone 8.1/Universal 10). Unity comes with lot's of error's about namespaces and types it can't find.
Will this be fixed?
Kind regards,
Peter.
Posts: 2
Threads: 1
Joined: Dec 2015
12-29-2015, 10:37 PM
(This post was last modified: 12-29-2015, 10:43 PM by TriplePAF.)
I dived somewhat more into the framework. Really cool stuff.
I fixed the ThreadPoolWorker.cs implementation with a custom delegate that resides into the ThreadPoolWorker class. It is replacing the missing WaitCallback delegate.
Code:
public delegate void ThreadPoolWorkerCallback(object state);
I changed into the functions QueueWorkItem a line of code:
Code:
ThreadPool.QueueUserWorkItem(HandleWorkItem, qc);
After that the compile errors about the ThreadPoolWorker class where gone. However, there are still lots of type errors to fix before I can do a runtime test on a Windows mobile device.
Peter.
Posts: 690
Threads: 71
Joined: Jan 2015
We're aware of the problems with Universal builds and working on this. As you noticed that's not a simple task, but we already took some preparations, like moving DevTools from DLL to source.