12-27-2015, 11:38 PM
(This post was last modified: 12-28-2015, 02:23 AM by Trainzland.)
Hi everyone,
does anyone know how to convert the SplineController.AbsolutePosition or SplineController.RelativePosition to WorldPosition ? (for sure if a spline is set to)
After set in Update()
SplineController.AbsolutePosition = 10;
then
SplineController.transform.position returns a value from any previous frame.
further SplineController.Refresh() doesn't update.
Or is there any Curvy command available for? (like SplineController.ToWorldPosition)
Thanks Roger
does anyone know how to convert the SplineController.AbsolutePosition or SplineController.RelativePosition to WorldPosition ? (for sure if a spline is set to)
After set in Update()
SplineController.AbsolutePosition = 10;
then
SplineController.transform.position returns a value from any previous frame.
further SplineController.Refresh() doesn't update.
Or is there any Curvy command available for? (like SplineController.ToWorldPosition)
Thanks Roger
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