11-11-2015, 11:10 AM
Hello,
So I am trying to learn how to use Curvy (2.0.2 + Unity3D 5.2.2) and I have managed to create a spline and Generate a mesh based on a second (input) spline.
The problem is, the mesh normals are inverted and I cannot seem to be able to flip them.
I have tried an option (checkbox) to invert the normals that I saw in the Generator but it does nothing. I assume it might be a bug but maybe I'm doing something wrong.
(I am now at work so I can only explain or detail from memory.)
Any suggestions on what I should check?
Thanks,
Ioan Marcu
So I am trying to learn how to use Curvy (2.0.2 + Unity3D 5.2.2) and I have managed to create a spline and Generate a mesh based on a second (input) spline.
The problem is, the mesh normals are inverted and I cannot seem to be able to flip them.
I have tried an option (checkbox) to invert the normals that I saw in the Generator but it does nothing. I assume it might be a bug but maybe I'm doing something wrong.
(I am now at work so I can only explain or detail from memory.)
Any suggestions on what I should check?
Thanks,
Ioan Marcu