Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Curvy mesh and character collider question
#1
Hi! I'm currently working on an Android game using Curvy: https://play.google.com/store/apps/detai...uperKitten

Everything works great using the FollowSpline script, but I'm trying to change it so that a CharacterController runs along the Mesh collider for a new update, to make the game more challenging. However, on down slopes the character collider bounces and falls through the mesh. I think it's some kind of issue with how I set up the charactercontroller but I've tried changing every possible setting I can think of and nothing works.  Huh

Any tips on setting up character collider to work with a mesh collider using Curvy?  

Thanks!
-Kevin
Reply
#2
Hm, the FollowSpline script is deprecated, you should use a SplineController (alternatively PathController or VolumeController). Did you used a CG generated mesh for your track?
Reply
#3
Thanks for responding! I generated the mesh for the track (that the character controller falls through) with Curvy script Spine Path Mesh Builder. Using Curvy version 1.61 and Unity 4.6.5.
Reply


Possibly Related Threads…
Thread Author Replies Views Last Post
  Can Deform Mesh shrink as well as stretch? davelloyd 1 3 Yesterday, 11:16 AM
Last Post: _Aka_
  Is it possible to make the face at the end of mesh? Chanon 3 6 11-14-2024, 04:38 PM
Last Post: _Aka_
  Curvy Line Renderer for UI Spline? gekido 5 13 10-29-2024, 10:19 AM
Last Post: _Aka_
  Box Collider Alignment Petusarian 5 6 10-21-2024, 10:28 AM
Last Post: _Aka_

Forum Jump: