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GameObject jumping on connection
For example in the Curvy-Examples Connection Scene, whenever the Ship reaches the last CP of a Spline that has a Head-to connection on it, the ship slightly jumps ahead on the connected Spline.
Happens in that scene when it passes OuterToInner-CP0002 and InnerToOuter-CP0002.

Is there a work around for this or at least a way to minimize the jumping distance?
Hm, I know this behaviour from early dev versions, but the bug was already fixed some time ago. I'll have a look at this, there shouldn't be any jumping...
I can confirm this as a bug, will be fixed with the next update!

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