Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Possible bug when creating spline in 2D
#1
I have been using Curvy for a day now. And I see one somewhat annoying bug. I pop into 2D. And regardless of what plane I tell curvy to draw in, it projects the curve into depth.

In the 2D mode, the curve looks right. But when I go into 3D, the curve is stretched along the Z axis. To fix it, I just pick all the control points and set their Z to 0.0. But It doesn't seem like this should be the behavior.
Reply
#2
Confirmed, will be fixed in 2.0.3!

To fix, open /Packages/Curvy/Base/Editor/CurvyToolbar.cs, line 361, and replace

Code:
P = new Plane(Vector3.forward, tRef.localPosition);

with

Code:
P = new Plane(Vector3.forward, tRef.position);

Thanks for reporting!
Reply
#3
That fixed it! Thats why your paid the big bucks!

Thank you!
Reply


Possibly Related Threads…
Thread Author Replies Views Last Post
  Can Curve Spline be used for an in game level editor. Lupos 30 53 06-03-2023, 10:58 AM
Last Post: _Aka_
  Switch Spline Problem erenjeagerot 4 5 05-30-2023, 10:49 AM
Last Post: _Aka_
  Programming a first-person player/camera to follow a Curvy Spline kenmarold 1 2 05-21-2023, 05:03 PM
Last Post: _Aka_
  Odd behavior when drawing spline ricke 11 28 05-15-2023, 12:28 PM
Last Post: _Aka_

Forum Jump: