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Possible bug when creating spline in 2D
#1
I have been using Curvy for a day now. And I see one somewhat annoying bug. I pop into 2D. And regardless of what plane I tell curvy to draw in, it projects the curve into depth.

In the 2D mode, the curve looks right. But when I go into 3D, the curve is stretched along the Z axis. To fix it, I just pick all the control points and set their Z to 0.0. But It doesn't seem like this should be the behavior.
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#2
Confirmed, will be fixed in 2.0.3!

To fix, open /Packages/Curvy/Base/Editor/CurvyToolbar.cs, line 361, and replace

Code:
P = new Plane(Vector3.forward, tRef.localPosition);

with

Code:
P = new Plane(Vector3.forward, tRef.position);

Thanks for reporting!
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#3
That fixed it! Thats why your paid the big bucks!

Thank you!
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