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Snap drag to spline?
#1
I am starting to build a 2d maze game, and I want to limit player movement along a set path

I'm thinking to simply use Curvy to set a spline across the entire maze (including to deadends), and then wherever the player drags- use GetNearestPointTF() with the touch/mouse position to snap the object to the result on that hidden spline

Does that make sense? Not sure if I get what GetNearestPointTF() is for (i.e. I'm assuming it can take any point on the screen- but maybe it's actually expecting another point on the spline or something?) 

Either way I think I'll purchase Curvy since I need it for other stuff too (3d camera paths)- but would really appreciate advice on if this is a good approach before I dive in. My math isn't so great and I'm sure you guys have done tons of work to make this sort of stuff high-performance and reliable. 

Thanks!!

Oh I should add- it's a... erm... curvy maze, not straight lines Wink
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