09-23-2015, 10:16 AM (This post was last modified: 09-26-2015, 08:10 AM by Jake.)
Hi guys, we have been using curvy to extrude line shaped meshes. Some times one or two tri's at a time are flipped around (see image). I am wondering if this is a bug? Note that all control points are on y 0 and the behaviour occurs with all options I have tried. I also added the unity 5.2.0f3 project.
Thanks, Bas
EDIT: Removed attachment! If you attach code, don't include Curvy source!
That's most likely a bug. Please update to Curvy 2.0 and use either the Curvy Generator to create your meshes or the provided CurvyLineRenderer (which drives a regular LineRenderer component).
Do you use a Curvy Generator? SplinePathMeshBuilder didn't changed, but is deprecated now (same to SplinePathCloneBuilder, SplineWalker and several other components), see http://www.fluffyunderware.com/curvy/documentation/upgrading