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Extrude mesh along spline. New and confused user
#1
I recently got Curvy Splines in the sale.

I've tried watching the videos which were pretty old, confusing and difficult to understand. Especially where I'm looking for specific information.

Are there any new short from videos explaining individual use cases coming out soon? I liked the production of the newer videos! Less background noise and easier to understand and more concise.

------------------------------------------------

I'm looking to use Curvy Splines to create complex, organic, and very realistic roads, pathways and objects in a game world.

Real roads aren't perfect or consistent when trying to recreate. I was looking for highly adaptable and customisable spline mesh extrusion.

The video looked impressive. The spline paths were easy to add where I wanted. But I instantly ran into issues with my Spline paths moving when trying to add a mesh through the generators to it. Trying to watch the videos was frustrating.


Here are my goals
1. Add my own road meshes along the path - where the path was originally set
2. Have the road meshes connect
3. Be able to change the road mesh at different knots (For complex road shapes)
4. Be able to widen the road mesh. Non-uniformly (More one side then the other for layby's for example)
5. Be able to create unique UV's to add constantly changing textures for different type of road markings


Can someone point me in the right direction?

I can create splines fine. Maybe if someone could explain how I add my own mesh, or just a plane along it I might be able to figure the rest out myself.
Reply
#2
Hi,

Indeed, some of the videos are quite old, and their quality is lacking compared to newer ones. My goal is to produce more videos, occasionally revisiting old ones to create improved versions, but there are none planned for the very near future.

I will do my best to answer all your questions and provide clarity in this post. That said, I strongly recommend checking the documentation, as it presents information in a concise and clear format compared to tutorials—especially if you want to understand the function of a specific parameter.

Regarding your first question, I believe the fix is to set the Use Global Space parameter to true: https://curvyeditor.com/documentation/ge...obal_space

Regarding the other points, I first need to understand your use case. Are you working with an existing mesh of a road section that you want to deform along a curved spline, or are you looking to create the mesh from scratch using mesh extrusion?

Thank you.
Please consider leaving a review for Curvy, this helps immensely. Thank you.
Available for freelance work—feel free to reach out.
Reply
#3
(12-11-2024, 06:40 PM)_Aka_ Wrote: Hi,

Indeed, some of the videos are quite old, and their quality is lacking compared to newer ones. My goal is to produce more videos, occasionally revisiting old ones to create improved versions, but there are none planned for the very near future.

I will do my best to answer all your questions and provide clarity in this post. That said, I strongly recommend checking the documentation, as it presents information in a concise and clear format compared to tutorials—especially if you want to understand the function of a specific parameter.

Regarding your first question, I believe the fix is to set the Use Global Space parameter to true: https://curvyeditor.com/documentation/ge...obal_space

Regarding the other points, I first need to understand your use case. Are you working with an existing mesh of a road section that you want to deform along a curved spline, or are you looking to create the mesh from scratch using mesh extrusion?

Thank you.

Hi, thank you for you reply

I will checkout the global space

I am creating a new mesh, on top of a topographical image with heightmap, like google earth, to re-create the road

How do I remove the package from a project?  I don't see it in the package manager where I'd expect? Am I missing something simple?
Reply
#4
Hi,
Curvy Splines is a Unity Asset and not a a package, so it can't be removed from the Package Manager.
To remove it, head to the Plugins folder, and remove the ToolBuddy folder. This will remove all of my assets you have in your project.
Have a nice day
Please consider leaving a review for Curvy, this helps immensely. Thank you.
Available for freelance work—feel free to reach out.
Reply


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