12-02-2024, 11:17 PM
Heya just double checking my setup is OK because I'm getting some inconsistent connection handling that I thought was working for me before.
I have one spline that has a few points before getting into a closed loop at the end. So the player goes into it and then goes around the loop forever once they are inside and the spline has a connection point with itself. As such I set my one connection point to "to spline's end." My controller is on "Follow up otherwise Random."
When approaching the spline... 99 times out of 100 the player will continue to go forwards into the loop and circle around forever as intended and when getting to the connection they keep going around.
But 1 out of 100 times the player will hit the connection as they come into the loop and go BACKWARDS on the closed loop. I cant figure out why this would be happening. Any ideas?
I have one spline that has a few points before getting into a closed loop at the end. So the player goes into it and then goes around the loop forever once they are inside and the spline has a connection point with itself. As such I set my one connection point to "to spline's end." My controller is on "Follow up otherwise Random."
When approaching the spline... 99 times out of 100 the player will continue to go forwards into the loop and circle around forever as intended and when getting to the connection they keep going around.
But 1 out of 100 times the player will hit the connection as they come into the loop and go BACKWARDS on the closed loop. I cant figure out why this would be happening. Any ideas?