09-07-2024, 08:48 AM
Hi - I'm using Curvy for animation purposes and I'd like to have the ability for an object to shoot past the endpoint of the curve slightly.
Basically, this kind of curve:
I can think of a couple ways to workaround this limitation. For example, I can measure the length of the curve, base the animation off that length, and then dynamically add another node along the tangent of the curve at the endpoint, so there's a bit of extra distance to play with for the animation.
Just wondering if there's an easy built-in way to accomplish this, or if I need to script up the solution myself.
Basically, this kind of curve:
I can think of a couple ways to workaround this limitation. For example, I can measure the length of the curve, base the animation off that length, and then dynamically add another node along the tangent of the curve at the endpoint, so there's a bit of extra distance to play with for the animation.
Just wondering if there's an easy built-in way to accomplish this, or if I need to script up the solution myself.