07-24-2024, 11:04 AM
Hi all, I'm working on a prototype and want to check if Curvy Splines is a good solution before I purchase.
In essence, this is what I want to do;
Imagine a character object that can only move along a predefined track (like a train on a train track). There are branches in the path but those may or may not be accessible depending on the player's actions or items that are equipped. When a player moves the character object it moves along this track.
Gameplay Loop
You can equip items that affect what you are able to do on the track. Examples are;
I understand that the gameplay loop items will be coded in Unity as per normal but is Curvy Spline a good candidate to form the basis for the movement?
Thanks
William
In essence, this is what I want to do;
Imagine a character object that can only move along a predefined track (like a train on a train track). There are branches in the path but those may or may not be accessible depending on the player's actions or items that are equipped. When a player moves the character object it moves along this track.
Gameplay Loop
- The goal of each level is to get to the end area.
- The challenge is that the path to the end area is not linear and requires actions / problem solving from the player to solve using either interactables in the environment OR equipping items on either the left or right side of their body.
- There are interactable components like
- Triggers that affect the track in some way (rotate a junction)
- Speed-boosts that speeds up movement for a time
You can equip items that affect what you are able to do on the track. Examples are;
- Hook item (equip left or right) to swing into a different track
- Bounce boots - bounces over obstacles
I understand that the gameplay loop items will be coded in Unity as per normal but is Curvy Spline a good candidate to form the basis for the movement?
Thanks
William