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How to modify Input GameObject's transformation properties by script.
#1
I would like to access/modify the transformation properties of an Input GameObject module through script to change them while playing.
Is this possible? If not, is there some other way to modify the transform BEFORE sending the GameObject to the Volume Spots module?
I would like to have the GameObjects scale dynamically such that you get more/less volume spots if they are smaller/bigger. (as opposed but different sized Gameobjects, but the
same number/spacing for volume spots)

Thanks.


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#2
Hello
You are probably looking for this property:
InputGameObject.GameObjects
This list's elements contain the transation/rotation/scale properties. Here is the API reference regarding it:

https://api.curvyeditor.com/FluffyUnderw...ameObjects

I hope this helped.

Have a nice day
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#3
Thanks, I found this earlier after doing some more experimenting. I found I also have to refresh the relevant modules to get them to update.
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