05-08-2024, 02:27 AM
https://forum.unity.com/threads/how-to-merge-polygons.1590720/
I would like to implement something like the above thread.
Specifically described, I would like to create an underground model that matches the geometry of the stage.
At this time, I would like to make sure that the underground model does not have stretched UVs.
(I have watched the tutorial video and it seems to me that the UVs can be handled with this asset without any problem.)
Please point out any unclear points as appropriate, as I do not speak English well.
I would like to implement something like the above thread.
Specifically described, I would like to create an underground model that matches the geometry of the stage.
At this time, I would like to make sure that the underground model does not have stretched UVs.
(I have watched the tutorial video and it seems to me that the UVs can be handled with this asset without any problem.)
Please point out any unclear points as appropriate, as I do not speak English well.