Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Regular grid on hollow tube mesh?
I can't tell if this is a limitation of the current MeshBuilder implementation or if I'm doing something wrong, but I can't figure out how to get a regular grid texture inside a hollow tube.  I've played around with the different UV mapping settings but I can't get anywhere, my tube looks like this:

Any help?


The position in the picture, is this at the start/end? Also, what are your texture settings?
This is somewhere in the middle.  At some point I changed some setting and now I can't get the grid texture to even look like this at all.  It's strange that even if I reset everything from stratch it won't go back to this.  I tried all the texture settings—literally every possible combination, and this was the best I could get.

Possibly Related Threads…
Thread Author Replies Views Last Post
  How to change the mesh inside the generator elitegorgong 5 198 04-03-2021, 04:53 PM
Last Post: _Aka_
  Spline To Mesh UVs Mos Def 2 130 03-26-2021, 10:43 AM
Last Post: _Aka_
  static mesh adndima 1 296 12-25-2020, 07:56 AM
Last Post: _Aka_
  Generate Mesh Spline from GameObject processor 4 966 10-01-2020, 11:00 AM
Last Post: _Aka_

Forum Jump: