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Regular grid on hollow tube mesh?
I can't tell if this is a limitation of the current MeshBuilder implementation or if I'm doing something wrong, but I can't figure out how to get a regular grid texture inside a hollow tube.  I've played around with the different UV mapping settings but I can't get anywhere, my tube looks like this:

Any help?


The position in the picture, is this at the start/end? Also, what are your texture settings?
This is somewhere in the middle.  At some point I changed some setting and now I can't get the grid texture to even look like this at all.  It's strange that even if I reset everything from stratch it won't go back to this.  I tried all the texture settings—literally every possible combination, and this was the best I could get.

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