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11-03-2014, 09:34 PM
(This post was last modified: 11-03-2014, 09:41 PM by julienc.)
I can't tell if this is a limitation of the current MeshBuilder implementation or if I'm doing something wrong, but I can't figure out how to get a regular grid texture inside a hollow tube. I've played around with the different UV mapping settings but I can't get anywhere, my tube looks like this:
http://i.imgur.com/lZnkLZ2.jpg
Any help?
Posts: 690
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The position in the picture, is this at the start/end? Also, what are your texture settings?
Posts: 3
Threads: 2
Joined: Sep 2014
This is somewhere in the middle. At some point I changed some setting and now I can't get the grid texture to even look like this at all. It's strange that even if I reset everything from stratch it won't go back to this. I tried all the texture settings—literally every possible combination, and this was the best I could get.