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Generating GO only on CPs in Generator
I want to ask if it is possible to generate GameObject from generator ONLY on ControlPoints? I want to set Rail poles on every CP transform, and I wonder if it is posible to do this from generator. Is there an option for that?
It is possible, either via API, or the generator:
- Via API: Go throuh all you control points and instantiate your object at each of their positions.
foreach (CurvySplineSegment cp in spline.ControlPointsList)

    Instantiate(objectToInstantiate, cp.transform.position, spline.GetOrientationFast(cp.TF));
- Via Generator: Define the generation spots as being the control points of your spline

I hope this helped.
If and when you feel like it, please leave a review for the asset, that helps a lot.
Have a nice day
Please consider leaving a review for Curvy. This will help a lot keeping Curvy relevant in the eyes of the Asset Store algorithm.

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