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Modifying Splines at Runtime
I wonder if everything below can be edited at runtime.

1. Is it possible to create different textures when overlapping roads?
(T-shaped roads, merge roads, intersections, etc.)

2. Is it possible to deform the shape by adding/moving spline points?

3. Is it possible to create a mesh collider similar to a spline shape?

1. There is no automatic merge of overlapping meshes. Depending on your needs, one can prepare intersection meshes, and place them automatically (using the API) where there are intersections. This can be more or less difficult depending on each use case. For example, if you have only 90° intersections, this solution should be easy to implement. Feel free to tell me more about your use case.

2. Yes
3. Yes

Have a nice day
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