Posts: 1
Threads: 1
Joined: Jan 2024
I've downloaded and added the Curvy Splines asset into my Unity project. It created a Plugin folder under Assets. What's the recommended way to add Curvy Splines to my generated Visual Studio solution? I'd rather not be compiling the Curvy Splines scripts whenever I want to build my own project.
Posts: 2,111
Threads: 92
Joined: Jun 2017
01-04-2024, 11:02 AM
(This post was last modified: 01-04-2024, 11:03 AM by _Aka_.)
Hi
Using a Visual Studio solution other than the one generated by Unity will be a pain since Unity is made with the assumption that you will use the auto-generated solution, but if you have valid reasons to use you own solution, then:
Make Curvy Splines generate its assembly definitions ( https://curvyeditor.com/documentation/toolbar/start#curvy_options ). That way you will have two things generated by Unity:
1- VS projects for Curvy Splines and its dependencies, that you can find at your project's root folder.
2- dlls for Curvy Splines and its dependencies, that you can find somewhere in the Library forlder.
Use whatever makes sense for your use case.
I hope this helped.
Have a nice day.
Please consider leaving a
review for Curvy, this helps immensely. Thank you.
Available for freelance workâfeel free to reach out.