12-15-2023, 12:40 PM
Hi,
I have 2 questions:
How can I add volume at runtime for VolumeController? I know that VolumeController has a 'volume' property that can be filled, but I can't find where that reference object is under the generator. I looked for BuildShapeExtrusion and BuildVolumeMesh APIs with no luck.
And another question, when I fill that volume to VolumeController, the object will instantly snap to the spline position, even if 'automatically play' is disabled? If yes, how can I make it not auto-snap to the spline?
Thanks in advance!
I have 2 questions:
How can I add volume at runtime for VolumeController? I know that VolumeController has a 'volume' property that can be filled, but I can't find where that reference object is under the generator. I looked for BuildShapeExtrusion and BuildVolumeMesh APIs with no luck.
And another question, when I fill that volume to VolumeController, the object will instantly snap to the spline position, even if 'automatically play' is disabled? If yes, how can I make it not auto-snap to the spline?
Thanks in advance!