09-07-2014, 02:01 AM
Hi -
I used the shipped Playmaker sample "pmDynamicSpline". I modified it to use touch and the mesh renderer. However I noticed an issue. I then went back to the shipped sample as-is and it has the same issue:
If you rapidly add control points/segments in the example, you will see a strange rendering issue when the passed segment is removed. It briefly renders a line between the start of the spline and the end of the spline. You can see this in the example scene. Rapidly click around to add segments and watch the flicker of a line occuring between the start and the end.
This is extremely noticable when I moved to touch controls since you're adding many more points with a touch movement.
This happens when using either the GLCurveyRenderer or the mesh renderer.
If I didn't manage to explain this properly, I can try record a video.
Is this some setting I can adjust or do you have insights as to what can cause this?
Thanks
I used the shipped Playmaker sample "pmDynamicSpline". I modified it to use touch and the mesh renderer. However I noticed an issue. I then went back to the shipped sample as-is and it has the same issue:
If you rapidly add control points/segments in the example, you will see a strange rendering issue when the passed segment is removed. It briefly renders a line between the start of the spline and the end of the spline. You can see this in the example scene. Rapidly click around to add segments and watch the flicker of a line occuring between the start and the end.
This is extremely noticable when I moved to touch controls since you're adding many more points with a touch movement.
This happens when using either the GLCurveyRenderer or the mesh renderer.
If I didn't manage to explain this properly, I can try record a video.
Is this some setting I can adjust or do you have insights as to what can cause this?
Thanks