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Disabling a CurvySplineSegment results in NullRefException
#1
Disabling a CurvySplineSegment gameobject via gameObject.SetActive(false)

and then clicking the editor results in this null ref error. 

I also noticed its not possible to disable CurvySplineSegments in the editor because the CurvySpline seems to override that. So the only way is via code with results in this error


[Image: NnAaeFk.png]
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#2
Hi. An enabled spline needs that its control points be enabled too. Disabling the CPs should not throw those null reference errors though. I will investigate this:
1- Can you tell me what version of Curvy Splines do you use?
2- What were the reproduction steps?

Also, can you please tell me in what use case you want to disable the control points without disabling the whole done?
Please consider leaving a review for Curvy. This will help a lot keeping Curvy relevant in the eyes of the Asset Store algorithm.
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