Hi
(09-14-2023, 03:08 PM)Antonio Wrote:
Thanks for letting me know. I am just starting with Unity and although I love it I have so much to learn. When exporting a package, if i click off "include dependencies" will the file work on your side?
When you tick/untick that option, the export package windows updates automatically, showing you exactly what will be exported. The goal is to not export folders containing copyrighted work. In this specific case, to not export the ToolBuddy folder. The receiver of your package, which should own a copy of Curvy Splines, will have his/her own ToolBuddy folder.
In case of doubt, export the package, create a new project, import the package in it and see what happens. When learning something new, the combination of reading offficial documentation and trying/experimenting things are the fundamentals of learning in my opinion.
(09-14-2023, 03:08 PM)Antonio Wrote: About the solution you send me. i see in the profiler a big drop in frame rate. Is it not a good soloution for animating UI?
It's normal that the frame rate decreases, since you now you generate meshes every frame. The drop can be small or big, depending on the context of your projetct. Here are some Curvy Splines related performance tips to avoid unecessary performance tips.
https://curvyeditor.com/documentation/performancetips