Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Issues with InsertAfter/InsertBefore
#1
Hi!

Im having issues with the use of curvySpline.InsertAfter/InsertBefore function when Im creating in the same frame multiple splines with several points.

If I debug and inspect the spline point list, I can see that points are out of order, but if I wanted to insert the point X after point D (look the trace that I post at the end of the message), its placed correctly, but in the next frame, Curvy place the point X always at the end. These issue only happens when I handle multiple splines and points at the same frame, in other cases, it works fine.

[Trace]:

When I inspect the newly created line with points added:

1. B
2. D
3. E
4. A
5. C

I want X in the index 3, so I use InsertAfter(D). After call the function, if I inspect it looks like:

1. B
2. D
3. X
4. E
5. A
6. C

But in the next frame, if I inspect the list (and also in game), I got:

1. A
2. B
3. C
4. D
5. E
6. X  <-- It should be in index 3, not here! ;(
Reply
#2
Hi
Can you please send me a reproduction case?
Also, what version of Curvy Splines do you use?
Thanks
Please consider leaving a review for Curvy, this helps immensely. Thank you.
Available for freelance work—feel free to reach out.
Reply


Possibly Related Threads…
Thread Author Replies Views Last Post
Bug Issues when working with in-place prefabs Sacryn 4 7 02-27-2024, 04:08 PM
Last Post: _Aka_
Question Generator Canvas workflow issues Sacryn 1 7 02-02-2024, 11:22 PM
Last Post: _Aka_
Lightbulb issues with the shader in URP sukhov 4 8 11-22-2023, 12:52 PM
Last Post: _Aka_
  Curvy Splines Built In Editor Undo causes issues. Lupos 1 9 10-02-2023, 08:52 AM
Last Post: _Aka_

Forum Jump: