Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Splines as random prefabs in Playmaker?
#1
Heya,

I have created a series of different splines that I would like to place in a pool and call randomly and place end to end, pretty much the same functionality as putting together a model train track.

So when these splines are setup end to end I want my game object to follow the paths seamlessly.

My experience is limited to Playmaker and I can't find an efficient way to make this happen.

Is this possible out of the box with Playmaker? If so how would I go about making it happen?

Cheers,

Simon
 

 
Reply


Possibly Related Threads…
Thread Author Replies Views Last Post
  Change to Random Spline on End Reached Event ricke 10 267 09-14-2021, 12:31 AM
Last Post: ricke
  UI Splines Wyldhunt 1 116 09-04-2021, 06:56 PM
Last Post: _Aka_
  Creating splines from the surface of existing 2d colliders Monomirror 2 228 08-18-2021, 03:55 PM
Last Post: Monomirror
  2d splines and sprites hawken 8 1,198 07-07-2021, 01:34 PM
Last Post: _Aka_

Forum Jump: