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Splines as random prefabs in Playmaker?

I have created a series of different splines that I would like to place in a pool and call randomly and place end to end, pretty much the same functionality as putting together a model train track.

So when these splines are setup end to end I want my game object to follow the paths seamlessly.

My experience is limited to Playmaker and I can't find an efficient way to make this happen.

Is this possible out of the box with Playmaker? If so how would I go about making it happen?




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