Posts: 2
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Joined: Jun 2023
Hi,
Great Asset, I want my car to follow and move left/right like E21_VolumeControllerInput or cg volume controller but i want to add my own tracks as fbx directly import from blender. how can i achieve E21_VolumeControllerInput car behavior without shape extrusion
Posts: 1,976
Threads: 82
Joined: Jun 2017
Hi
The provided controllers need a base for their movement. It can be a spline, a Curvy Generator's path or volume. It can't work with an imported fbx.
If your blender produced mesh was modeled using a spline, then you might want to import that spline into Curvy Splines and use it for your car movement. Otherwise, you might want to recreate in Unity a spline that follows that mesh.
Once this step done, you can either use a spline controller, or extrude a mesh using the spline and then use a volume controller.
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Posts: 2
Threads: 1
Joined: Jun 2023
Posts: 1,976
Threads: 82
Joined: Jun 2017
You are welcome
Please consider leaving a
review for Curvy. This will help a lot keeping Curvy relevant in the eyes of the Asset Store algorithm.