06-18-2014, 08:23 PM
(This post was last modified: 06-18-2014, 08:52 PM by shogunruax.)
Hi,
I'd like to be able to rotate my curvy splines(during runtime), but having a rotation different from zero on the spline object seems to mess up the mesh builder geometry.
In edit mode it's quite easy to make a mass selection of the CPs and rotate them, but like i said i want to edit the splines during runtime and then doing rotations gets REALLY hard if i have to do it for each CP individually especially since the prefabs splines are quite complex.
So my question is quite apparent i guess. How can i best rotate my splines without breaking the geometry? Can i at all?
Note: i use Playmaker.
Thanks!
Thanks!
I'd like to be able to rotate my curvy splines(during runtime), but having a rotation different from zero on the spline object seems to mess up the mesh builder geometry.
In edit mode it's quite easy to make a mass selection of the CPs and rotate them, but like i said i want to edit the splines during runtime and then doing rotations gets REALLY hard if i have to do it for each CP individually especially since the prefabs splines are quite complex.
So my question is quite apparent i guess. How can i best rotate my splines without breaking the geometry? Can i at all?
Note: i use Playmaker.
Thanks!
Thanks!