Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Error when trying to connect nodes in prefab edit mode
I discovered an error when trying to connect nodes in runtime when prefab editor is open.

[Curvy] Couldn't find Curvy Global Manager. Please raise a bug report.
UnityEngine.Debug:LogError (object)
FluffyUnderware.DevTools.DTLog:LogError (object) (at Assets/Plugins/ToolBuddy/Dependencies/DevTools/Classes/DTUtility.cs:914)
FluffyUnderware.Curvy.CurvyConnection:Create (FluffyUnderware.Curvy.CurvySplineSegment[]) (at Assets/Plugins/ToolBuddy/Assets/Curvy/Scripts/Splines/Connections/CurvyConnection.cs:148)
Lupos.TowerBreak.TowerBreakDefence.Props.Prop.Modules.PropSpline.PropSplineBuilderMb:ApplyConnection (Lupos.TowerBreak.TowerBreakDefence.Props.Prop.Modules.PropSpline.PropSplineNodeGenerator.SplineControlNodeMb) (at Assets/Lupos/TowerBreak/TowerBreakDefence/Scripts/Props/Prop/Modules/PropSpline/PropSplineBuilderMb.cs:181)
Lupos.TowerBreak.TowerBreakDefence.Props.Prop.Modules.PropSpline.PropSplineBuilderMb:ApplyConnections (Lupos.TowerBreak.TowerBreakDefence.Props.Prop.PropMb) (at Assets/Lupos/TowerBreak/TowerBreakDefence/Scripts/Props/Prop/Modules/PropSpline/PropSplineBuilderMb.cs:160)
Lupos.TowerBreak.TowerBreakDefence.Props.Prop.Modules.PropSpline.PropSplineBuilderMb/<>c__DisplayClass25_0:<Build>b__2 () (at Assets/Lupos/TowerBreak/TowerBreakDefence/Scripts/Props/Prop/Modules/PropSpline/PropSplineBuilderMb.cs:138)
Doozy.Runtime.Global.Coroutiner/<DelayExecutionToTheNextFrame>d__15:MoveNext () (at Assets/Doozy/Runtime/Global/Coroutiner.cs:147)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)

What version of Curvy Splines where you using?

From reading the stack, I see that Curvy Splines does not find the _CurvyGlobal_ object, and could not create it. The latter happens as far as I know either while destroying a scene, or when in prefab mode. Were you in one of these situations?
If you can provide more information and/or reproduction case, I will hopefully be able to fix the issue.
Please consider leaving a review for Curvy. This will help a lot keeping Curvy relevant in the eyes of the Asset Store algorithm.
Version: Curvy Splines 8.6.1
And yes as the op stated, it was in the prefab editor.
Sorry, my bad. I will take a look at this issue very soon. If you can easily send me a reproduction case, please do that will make the debugging process easier and faster.
Thanks and have a nice day
Please consider leaving a review for Curvy. This will help a lot keeping Curvy relevant in the eyes of the Asset Store algorithm.

Possibly Related Threads…
Thread Author Replies Views Last Post
  Custom Control Nodes Lupos 3 4 05-27-2023, 09:05 PM
Last Post: _Aka_
  ScanConnections() causes heavy load in play mode, even with all Curvy objects removed bennett 6 806 04-10-2023, 10:18 PM
Last Post: _Aka_
Exclamation Stack overflow when editing prefab containing splines rhys_vdw 5 23 04-10-2023, 10:17 PM
Last Post: _Aka_
  Combine 2 Create Mesh nodes to one single Mesh danne_lindwall 1 13 02-16-2023, 08:25 PM
Last Post: _Aka_

Forum Jump: