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Trouble with colliders not working
#1
I have only just started using Curvy and I am trying to use it to create a hill for objects to roll down.
I made a mesh path of one of my splines and attached a mesh colider to it however my objects still fall right through the mesh. I also tried the same with a detached mesh with the same results.
What am I doing wrong here?
 
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#2
Please try to assign the mesh to the mesh collider after MeshBuilder updates it, then it should work.
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#3
(06-14-2014, 05:25 PM)'Jake' Wrote: Please try to assign the mesh to the mesh collider after MeshBuilder updates it, then it should work.

 



Sorry I don't quite understand what you mean by that.
When is the MeshBuilder updating it? I am just clicking add component, then selecting a mesh collider. I am also using playmaker so not scripting it.
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#4
I'm quite busy at the moment, but will look into this soon!
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