Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
How can I attach the component to the mesh generated from the spline?
#1
I use the generator to generate meshes and I want to attach my script component to that meshes.
Is there a way to do that?
Reply
#2
Hi
Use the Save Outputs To Scene button in the generator's toolbar to have in your scene the generated meshes, outside of the generator. Set the generator's Auto Refresh to false, to stop it from making new meshes. Use the Clear Output button in the generator's toolbar to remove any remaining meshes in the generator.
Now you have your meshes outside the generator. You can manipulate them freely, without the generator modifying them.
Did this help?
Please consider leaving a review for Curvy Splines, this helps immensely. Thank you.
Reply


Possibly Related Threads…
Thread Author Replies Views Last Post
  Spline Issue Leading to Unity Freeze Pankaj09 1 214 08-24-2026, 11:28 PM
Last Post: _Aka_
  Connecting Multiple Spline Nodes Issue Ritesh Kadam 1 169 08-22-2026, 11:24 PM
Last Post: _Aka_
  Spline Spots from 2 samples. BitBlit 8 1,098 06-30-2026, 11:49 AM
Last Post: _Aka_
  Best way to duplicate a spline with an offset Kapistijn 8 2,483 04-12-2026, 03:18 PM
Last Post: _Aka_

Forum Jump: