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Dynamics object along the curve
#1
hi all this possible to move Dynamics object along the curve
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#2
Sure, just add the FollowSpline component to the object you want to move along a spline.
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#3
thank's yes i have add that's 
CurvySplineSegment[]  sp = mSpline.Add (vv);
when i try sp[1] for transform position i say somethink's i try understand the doc

it's possible to set the % follow value for get dynamic gravity at end

it's possible to get % of follow curve for the the dynamic more realistik
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#4
I'm sorry, but I don't understand this.
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#5
  if (mSpline.Count > 1) {    Walker.enabled =  (true);
   float pos = Walker.CurrentTF ;
   Debug.Log ("pos "+pos /Walker.Initial.MaxDistance);
   if (Walker.Initial.MaxDistance/pos  > 0.9f){
   Walker.enabled =  (false);
   }   }else{
   Walker.enabled =  (false);
   
     }
 

ok i will be back with better explain to my trouble thank's
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